![]() Since can be used during any turn, if “Spirit Dragon” isn’t replacing itself with another monster in response of danger it can give us an additional attack in our Battle Phases if that can assure finish off the opponent. The ability to switch itself with another Synchro Dragon is where things get more interesting, as depending of both the monster brought by “Spirit Dragon” and timing it can cause a wide variety of outcomes. Graveyard negation will become the main ability of “Spirit Dragon” given the current state of the game, not only completely stopping specific archetypes like Burning Abyss or Kozmo, but also a big number of prominent cards included in the base of any build such as “Blackwing – Zephyros the Elite” and “Linkuriboh”. Although restricting swarming effects might become situational, is still a strong ability as hinders most Pendulum Summons as well a variety of vital cards such as “Rekindling” and “Rescue Rabbit” from filling the board with monsters. “Blue-Eyes Spirit Dragon” can take different approaches depending of the Deck we’re facing against and the Synchro Monsters that might tag out with its effect. Combined with revival options like “Silver’s Cry” and “Return of the Dragon Lords”, as well cards such as “One for One” bringing the right Tuner from inside our Deck, the Synchro Summon of “Spirit Dragon” more than assured from early to late game. While “Blue-Eyes White Dragon” seems to be the main material for “Spirit Dragon” there’s alternatives to not completely rely on its pressence, with “Dragon Spirit of White” being treated both as a Normal Monster and a Blue-Eyes member, and “Blue-Eyes Alternative White Dragon” summoning itself if we have the original “Blue-Eyes” in our hand. Obviously “Blue-Eyes White Dragon” itself becomes a strong candidate for this Synchro Summon, not only with a wide variety of Normal Monster support but also Eyes of Blue monsters not only acting as the main Tuner but also providing further methods to summon this monster. Requiring Blue-Eyes monsters for its Synchro materials, “Spirit Dragon” might be limited to its own archetype but is far from impossible to summon when needed. In resume, the Graveyard negation as well able to counter certain swarming options makes “Spirit Dragon” a problem in various match-ups, and while its final effect might be used towards certain threats it actually becomes quite effective when bringing out certain Synchro Dragons with it. Lastly, during any turn the Synchro Summoned “Spirit Dragon” can tribute itself to be replaced with another LIGHT Dragon Synchro from the Extra Deck, arriving in Defense Position but being destroyed once the turn ends. Its second ability might become more prominent however, as each turn “Spirit Dragon” can negate an effect activated from the Graveyard. While on the board “Spirit Dragon” restricts players to only being able to Special Summon one monster at a time, affecting few but quite noticeable options in the game to swarm the board with monsters. “Blue-Eyes Spirit Dragon” is one of the Synchro Summons the Blue-Eyes Decks can aim for, and can become quite troublesome due carrying Anti-Meta effects along a strudy pressence. But while “Dark Magician” only works along its own cards and support, “Blue-Eyes White Dragon” can be sometimes seen in more experimental approaches thanks to the many variants arround Dragon Decks as well sub archetypes like the Eyes of Blue giving us the option to center arround this famous monster. ![]() Still with the title of strongest Normal Monster in the game, “Blue-Eyes” along “Dark Magician” constantly gains new support almost every year to stay up to date with current mechanics and strategies. “Blue-Eyes White Dragon” is undoubtly the most popular card in the entire franchise, no matter how many years you played the game or being slightly familiar with the original series. During either player’s turn: You can Tribute this Synchro Summoned card Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except “Blue-Eyes Spirit Dragon”, but destroy it during the End Phase of this turn.Ĭan Be Found In: Shining Victories (SHVI-EN052), 2016 Mega-Tins (CT13-EN009) Once per turn, during either player’s turn, when an effect of a card in the Graveyard is activated: You can negate the activation. Neither player can Special Summon 2 or more monsters at the same time. 1 Tuner + 1 or more non-Tuner “Blue-Eyes” monsters ![]()
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